Ascension: Immortal Heroes (2012)

Spielzeit: 30
Mindestalter: 13
Spieleranzahl:
1 - 2
Verlag:
Stone Blade Entertainment,
Marabunta
Spiel-Designer:
John Fiorillo,
Robert Dougherty,
Brian M. Kibler,
Justin Gary
KÜnstler:
Eric Sabee
Mechaniken:
Open Drafting,
Hand Management,
Deck, Bag, and Pool Building
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Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right.
As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood.
As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.
As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood.
As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.
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ag.gameitem.lastUpdated: 2025-04-29 11:48:36.014