Ascension: Immortal Heroes (2012)

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Spielzeit: 30
Mindestalter: 13
Spieleranzahl: 1 - 2
Verlag: Stone Blade Entertainment, Marabunta
Spiel-Designer: John Fiorillo, Robert Dougherty, Brian M. Kibler, Justin Gary
KÜnstler: Eric Sabee
Mechaniken: Open Drafting, Hand Management, Deck, Bag, and Pool Building
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Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right.
As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood.

As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.

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ag.gameitem.lastUpdated: 2025-04-29 11:48:36.014